﻿using UnityEngine;
using System.Collections;
using iTManager;
public class GameLoading : MonoBehaviour {
[SerializeField]
	private GameObject loadingScreen ;
	private AsyncOperation asyn;
	void Start () {
		loadingScreen.transform.position=new Vector3(0.0415802f,-0.06253624f,-2);
		loadingScreen.transform.localScale=new Vector3(2,2,1);
        asyn = Application.LoadLevelAsync("MenuSystem");
        asyn.allowSceneActivation = false;
        LoadingScreen();
	}
	private GameObject Fade;
	private void LoadingScreen(){
		Fade = iTManager.iTweenBase.CameraFadeAdd() ?? GameObject.Find("iTween Camera Fade");
		Fade.layer = LayerMask.NameToLayer("UI");
		iTManager.iTweenBase.CameraFadeTo(new iTManager.CameraFadeTo(){
			delay=0f,
			amount_float = 0.2f,
			time = 1f,
			easetype = iTManager.iTweenBase.EaseType.linear
		}).OnComplete(() => { gameObject.SetActive(false); Fade.SetActive(false);
								asyn.allowSceneActivation=true;
				
			}).Start();
	}
	
	}
